Arslan Arshad
Arslan Arshad
Senior Game Developer · Systems Designer

I build the systems players feel.

Unity engineer and team lead with 10+ years turning gameplay ideas into responsive, scalable products — from mobile F2P loops to a PC stealth FPS.

Abstract visualization of interconnected gameplay systems
System / 01Designing play
through feedback
Available for ambitious game projects
10+Years building games
10M+Reported portfolio downloads
10+Unity titles led at FANGENT
35%Reported ARPDAU improvement
01 / SELECTED WORK

Games built to
hold attention.

A selection spanning mobile scale, puzzle economies, and technically complex gameplay.

MOBILE / COLORING
1M+downloads

Glitter Painting

A high-scale casual mobile product built for playful content discovery and long-tail engagement.

Mobile F2PContent systems
MOBILE / MERGE PUZZLE

Brainrot Hero Merge

A merge-puzzle product shaped around game design, progression, and monetization systems.

Systems designMonetization
CASUAL / MOBILE

Cross Stitch · Anime Coloring · Cat Simulator

Gameplay, content, and product implementation across released casual titles and experimental sandbox play.

UnityGameplayLive productAndroid / iOS
03 / EXPERTISE

Engineering depth.
Designer instinct.

I work where code, game feel, and product outcomes meet.

01

Gameplay & systems

Core loops, progression, balancing, difficulty, rewards, interactions, combat, player feedback, and AI.

02

Mobile product

F2P development, AdMob, IAP, analytics, post-launch iteration, UX improvement, and performance.

03

Unity engineering

C#, .NET, Addressables, Shader Graph, physics, animation, HDRP/URP, tooling, and optimization.

04

Product leadership

Prototype to release, remote team leadership, cross-functional collaboration, QA, and release ownership.

UNITYC#AIHDRP / URPADDRESSABLESADMOBANALYTICSSTEAMWEBGL
04 / CAREER

A decade of
shipping.

Progressing from hands-on implementation to leading people, systems, and releases.

2020 — PRESENT
FANGENT

Lead Game Programmer / Game Systems Developer

Leading development across 10+ Unity titles, directing a remote five-person team, and owning gameplay systems, optimization, monetization, release coordination, and live improvements.

03
2017 — 2020
GALASSIA STUDIOS

Game Developer

Developed multiple hyper-casual games for Google Play, refined gameplay balance with design and QA, and advanced to lead programmer.

02
2016 — 2017
OZI TECHNOLOGIES

Junior Game Developer

Implemented gameplay and UI systems for puzzle and simulation games, with a focus on mobile performance and localization.

01
05 / START A CONVERSATION

Have a game worth
getting right?

I’m interested in senior development, systems design, and technical leadership opportunities.