Available for senior roles & ambitious projects
// PLAYER.PROFILE

Arslan
Arshad

CLASSSenior Game DeveloperSPECIALTYUnity / C# / Systems

I turn gameplay ideas into polished, scalable products—from sticky mobile loops to AI-driven PC experiences. Ten years of engineering depth, game-design instinct, and release ownership.

Arslan ArshadUNITY ●●●●●SYSTEMS ●●●●●
10+Years XP
10M+Downloads
10+Titles led
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// 01

Origin story

Portrait of Arslan ArshadPAKISTAN · REMOTE

I care about the invisible details: input timing, player feedback, clean systems, sensible production decisions, and the final layer of polish that makes a game feel finished.

Today I lead a remote Unity team, shape gameplay and progression systems, improve monetization and retention, and carry projects from prototype through store release. My work spans mobile F2P, simulations, coloring and puzzle games, and the stealth FPS Dangerous Connections.

FOCUSGameplay systems
BASEPakistan / Remote
LEADERSHIP5-person team
// 02

Skill tree

Core engineering

MAX
  • Unity / C#
  • Gameplay architecture
  • AI & interaction systems
  • Performance & profiling

Product craft

MAX
  • Systems & economy design
  • Mobile F2P / monetization
  • Analytics & live iteration
  • UX & game feel

Delivery

LEAD
  • Team leadership
  • Release ownership
  • Android / iOS / Steam
  • HDRP / URP / Addressables
// 03

Selected missions

MISSION 02 · MOBILE RACING

Snowball Race

A winter bridge-racing game built around quick movement, readable obstacles, satisfying snow growth, and accessible one-touch play. The released title has passed 100K downloads on Google Play.

UnityMobile racingGame feelOptimization
MISSION 03 · CREATIVE MOBILE

Glitter Color By Number

A creative coloring title shaped around simple interactions, a deep content pipeline, repeat play, and dependable performance across a broad range of mobile devices.

Mobile F2PContent systemsUXLive product
// 05

Career log

FANGENT

Lead Game Programmer / Systems Developer

Leading 10+ Unity titles, a five-person remote team, gameplay systems, optimization, monetization, releases, and live improvements.

LVL 03
GALASSIA STUDIOS

Game Developer

Built hyper-casual mobile games, refined game balance with design and QA, and advanced to lead programmer.

LVL 02
OZI TECHNOLOGIES

Junior Game Developer

Implemented gameplay and UI systems for puzzle and simulation games with mobile performance and localization in mind.

LVL 01
// 06 · START A CONVERSATION

Have a game worth
getting right?

I’m open to senior Unity development, systems design, technical leadership, and selective collaborations.

Expanded gameplay screenshot