Core engineering
MAX- Unity / C#
- Gameplay architecture
- AI & interaction systems
- Performance & profiling
I turn gameplay ideas into polished, scalable products—from sticky mobile loops to AI-driven PC experiences. Ten years of engineering depth, game-design instinct, and release ownership.
UNITY ●●●●●SYSTEMS ●●●●●
PAKISTAN · REMOTEI care about the invisible details: input timing, player feedback, clean systems, sensible production decisions, and the final layer of polish that makes a game feel finished.
Today I lead a remote Unity team, shape gameplay and progression systems, improve monetization and retention, and carry projects from prototype through store release. My work spans mobile F2P, simulations, coloring and puzzle games, and the stealth FPS Dangerous Connections.
A stealth FPS built in Unity HDRP. I led AI, weapons, interaction systems, optimization, and production delivery—turning a technically ambitious design into a coherent playable experience.
A winter bridge-racing game built around quick movement, readable obstacles, satisfying snow growth, and accessible one-touch play. The released title has passed 100K downloads on Google Play.
A creative coloring title shaped around simple interactions, a deep content pipeline, repeat play, and dependable performance across a broad range of mobile devices.
A growing library of released work across Google Play and the App Store.
Leading 10+ Unity titles, a five-person remote team, gameplay systems, optimization, monetization, releases, and live improvements.
Built hyper-casual mobile games, refined game balance with design and QA, and advanced to lead programmer.
Implemented gameplay and UI systems for puzzle and simulation games with mobile performance and localization in mind.
I’m open to senior Unity development, systems design, technical leadership, and selective collaborations.